M137 Mech teaser
Tools: Unreal Engine 4 (Material editor, sequencer, Niagara system, and blueprint integration) 3Ds Max (Modeling, UV Unwrapping ,Rigging, Animating) Adobe Premiere, Audition, Photoshop
Developer
Cinematography and sound design
Tools: Unreal Engine 4 (Material editor, sequencer, Niagara system, and blueprint integration) 3Ds Max (Modeling, UV Unwrapping ,Rigging, Animating) Adobe Premiere, Audition, Photoshop
I had a lot of fun creating this scene using the Unreal Engine, inspired by the painting of the Persian king by Hossein Aghamohamadi. Tools Used: Photoshop Unreal Engine (Niagara, Sequencer) Adobe premiere 3ds Max
Objectives: Finding a complete and fully playable original game from itch.io that doesn’t already have a compelling trailer Use of Derek Lieu’s Rising Intensity Graph in the structure of the trailer A focused approach using close-ups, crops, and good composition Capture footage that shows off the gameplay at its best featuring positive and motivating actions Excellent pacing with an easy-to-follow action that is effectively synchronized …
I made this short animation cinematic using Unity3D Cinemachine. I then used Adobe Premiere Pro to edit the shots. Finally, I used Adobe Audition to create the sound design for it. Objectives: A short scenario with a beginning, middle, and end Multiple static shots that are well-composed and informative using tracking and one panning shot …
Training to strengthen my understanding of the relationship between sound and video in abstract terms. moreover, to practice using abstract sounds to enhance the impact of visuals in the video using adobe audition.